2016年11月24日 星期四

20161124教學軟體設計_豐佳燕筆記


互動餐桌
Le Petie Chef


smart  table design


PVector []dish=new PVector[4];
void setup(){
size(640,480);
dish[0]= new PVector (100,100);
dish[1]= new PVector (540,100);
dish[2]= new PVector (100,380);
dish[3]= new PVector (540,380);
}

void draw(){
  background(255);
  ellipse (320,240,400,400);//roraying cicle
  ellipse(100,100,100,100);//以此座標做基準
  ellipse(540,100,100,100);
  ellipse(100,380,100,100);
  ellipse(540,380,100,100);
  for (int i=0; i<4; i++){
    ellipse(dish[i].x, dish[i].y,90,90);
    }
  }
  int nowDish=-1;
  void mousePressed(){
    for(int i=0; i<4; i++){
    if(dist(dish[i].x, dish[i].y, mouseX,mouseY)<45){
      nowDish=i;
}
    }
  }
void mouseDragged(){
  if(nowDish!=-1){
    dish[nowDish].x=mouseX;
    dish[nowDish].x=mouseY;
  }
}
void mouseReleased(){
  nowDish=-1;
}





可以選轉的餐盤
PVector [] dish=new PVector[4];
float [] r = {0,0,0,0};
float [] angle = {0,0,0,0};
void setup(){
size(640,480);
dish[0]=new PVector(100,100);
dish[1]=new PVector(540,100);
dish[2]=new PVector(100,380);
dish[3]=new PVector(540,380);
}
void draw(){
background(255);
ellipse(320,240, 400,400);//rotating circle
ellipse(100,100,100,100);
ellipse(540,100,100,100);
ellipse(100,380,100,100);
ellipse(540,380,100,100);
for(int i=0;i<4;i++){
ellipse(dish[i].x, dish[i].y, 90,90);
line(dish[i].x, dish[i].y, 320,240);
}
if(keyPressed){
for(int i=0;i<4;i++){
angle[i] -= 0.01;
dish[i].x= r[i] * cos(angle[i]) + 320;
dish[i].y= r[i] * sin(angle[i]) + 240;
}
}
}
int nowDish=-1;
void mousePressed(){
for(int i=0;i<4;i++){
if( dist(dish[i].x, dish[i].y, mouseX, mouseY) <45 ){
nowDish=i;
}
}
}
void mouseDragged(){
if( nowDish!= -1){
dish[nowDish].x=mouseX;
dish[nowDish].y=mouseY;
r[nowDish] = sqrt( (mouseX-320)*(mouseX-320) + (mouseY-240)*(mouseY-240) );
angle[nowDish] = atan2(mouseY-240, mouseX-320);
}
}
void mouseReleased(){
nowDish = -1;
}






可以用 HoloLens 加上空拍機, 學習太極拳

會轉動的車子,停車位置
void setup(){
size(640, 480, P3D);
rectMode(CENTER);
}
float carX=640/2, carY=320/2;
float carDir=PI, carWheel=0;
void drawCar(){
pushMatrix();
translate(carX, carY);
rotateZ(carDir);
rect(0,0,187,89);
drawWheel(127/2, 89/2, 1);
drawWheel(127/2, -89/2, 1);
drawWheel(-127/2, 89/2, 0);
drawWheel(-127/2,-89/2, 0);

if(keyPressed && keyCode==UP){
carX+= cos(carDir+carWheel); carY+=sin(carDir+carWheel);
carDir+=carWheel/50;
}else if(keyPressed && keyCode==DOWN){
carX-= cos(carDir+carWheel); carY-=sin(carDir+carWheel);
carDir-=carWheel/50;
}else if(keyPressed && keyCode==RIGHT){
carWheel+=0.01;
if(carWheel > 0.3) carWheel=0.3;
}else if(keyPressed && keyCode==LEFT){
carWheel-=0.01;
if(carWheel < -0.3) carWheel=-0.3;
}
popMatrix();
}
void drawWheel(float x, float y, int front){
pushMatrix();
translate(x,y);
if(front==1) rotateZ(carWheel);
rect(0,0, 40,20);
popMatrix();
}
void draw(){
background(100);
drawCar();
rect(0+187/2,0+89/2, 187, 89);
rect(450+187/2,0+89/2, 187, 89);
}








瘋狂程式




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