*影片
1) 進擊的小小兵
https://youtu.be/YE6FHl5CmcE
2) 火柴人格鬥
https://youtu.be/sdYt732ihfs
3) 太鼓達人
https://youtu.be/5QNJBsKqZ34
4) 霹靂遊俠
https://www.youtube.com/watch?v=Mo8Qls0HnWo
*課堂內容
1.簡單複習上週 Leap Motion 接金幣
2.陣列、存檔、成績排名sort計算
1) 陣列 - 滑鼠移動紀錄軌跡
2) 陣列 - LeapMotion紀錄軌跡
(程式碼)--------------------------------------------------------------------------------------------
import de.voidplus.leapmotion.*;
LeapMotion leap;
PVector pt;
ArrayList<PVector>history;
void setup() {
size(600, 400, P3D);
leap=new LeapMotion(this);
pt=new PVector(width/2, height/2);
history=new ArrayList<PVector>(0);
}
void draw() {
background(255);
for (PVector nowPt : history) {
fill(255, 0, 0);
noStroke();
ellipse(nowPt.x, nowPt.y, 10, 10);
}
for ( Hand hand : leap.getHands() ) {
hand.draw();
PVector pos = hand.getPosition();
history.add(new PVector(pos.x, pos.y));
}
}
//void mouseMoved(){
// history.add(new PVector(mouseX, mouseY));
//}
--------------------------------------------------------------------------------------------
(程式碼)--------------------------------------------------------------------------------------------
import de.voidplus.leapmotion.*;
LeapMotion leap;
PVector pt;
ArrayList<PVector> history;
ArrayList<PVector> history2;
ArrayList<PVector> history3;
ArrayList<PVector> history4;
ArrayList<PVector> history5;
void setup(){
size(600,400,P3D);
leap=new LeapMotion(this);
pt=new PVector(width/2, height/2);
history=new ArrayList<PVector>(0);
history2=new ArrayList<PVector>(0);
history3=new ArrayList<PVector>(0);
history4=new ArrayList<PVector>(0);
history5=new ArrayList<PVector>(0);
}
void draw(){
background(255);
fill(255,0,0); noStroke();
for(PVector nowPt : history){
ellipse(nowPt.x, nowPt.y, 10,10);
}
for(PVector nowPt : history2){
ellipse(nowPt.x, nowPt.y, 10,10);
}
for(PVector nowPt : history3){
ellipse(nowPt.x, nowPt.y, 10,10);
}
for(PVector nowPt : history4){
ellipse(nowPt.x, nowPt.y, 10,10);
}
for(PVector nowPt : history5){
ellipse(nowPt.x, nowPt.y, 10,10);
}
for( Hand hand : leap.getHands() ){
hand.draw();
Finger finger = hand.getThumb();
Finger finger2 = hand.getIndexFinger();
Finger finger3 = hand.getMiddleFinger();
Finger finger4 = hand.getRingFinger();
Finger finger5 = hand.getPinkyFinger();
PVector pos;
pos= finger.getPosition();
history.add(new PVector(pos.x,pos.y));
pos = finger2.getPosition();
history2.add(new PVector(pos.x,pos.y));
pos = finger3.getPosition();
history3.add(new PVector(pos.x,pos.y));
pos = finger4.getPosition();
history4.add(new PVector(pos.x,pos.y));
pos = finger5.getPosition();
history5.add(new PVector(pos.x,pos.y));
}
}
//void mouseMoved(){
// history.add(new PVector(mouseX, mouseY));
//}
--------------------------------------------------------------------------------------------
3.用陣列做"3D畫畫過程重播"示範
(程式碼)--------------------------------------------------------------------------------------------
import de.voidplus.leapmotion.*;
LeapMotion leap;
PVector pt;
ArrayList<PVector> history;
ArrayList<PVector> history2;
ArrayList<PVector> history3;
ArrayList<PVector> history4;
ArrayList<PVector> history5;
void setup(){
size(640,480,P3D);//Need P3D 3D function (ball, translate, rotate, pushMatrix,popMatrix)
leap=new LeapMotion(this);
pt=new PVector(width/2, height/2);
history=new ArrayList<PVector>(0);
history2=new ArrayList<PVector>(0);
history3=new ArrayList<PVector>(0);
history4=new ArrayList<PVector>(0);
history5=new ArrayList<PVector>(0);
}
void myBall(float x, float y, float z){
pushMatrix();//backup translate/rotate matrix
translate(x,y,z*10);// z need to be x10
sphere(10);
popMatrix();//restore the translate/rotate matrix
}
void draw(){
background(255);
lights();// lighs will let 3D ball to look like 3D
translate(width/2, height/2);//This 3 lines (Translate, rotate, translate)
rotateY(radians(frameCount ));// can let the balls rotating in the center of screen
translate(-width/2, -height/2);//
noStroke();
for(PVector nowPt : history){
fill(255,0,0); myBall(nowPt.x, nowPt.y, nowPt.z);
}
for(PVector nowPt : history2){
fill(255,255,0); myBall(nowPt.x, nowPt.y, nowPt.z);
}
for(PVector nowPt : history3){
fill(0,255,0); myBall(nowPt.x, nowPt.y, nowPt.z);
}
for(PVector nowPt : history4){
fill(0,0,255);myBall(nowPt .x, nowPt.y, nowPt.z);
}
for(PVector nowPt : history5){
fill(255,0,255);myBall(now Pt.x, nowPt.y, nowPt.z);
}
for( Hand hand : leap.getHands() ){
hand.draw();
Finger finger = hand.getThumb();
Finger finger2 = hand.getIndexFinger();
Finger finger3 = hand.getMiddleFinger();
Finger finger4 = hand.getRingFinger();
Finger finger5 = hand.getPinkyFinger();
PVector pos;
pos= finger.getPosition();
history.add(new PVector(pos.x,pos.y, pos.z));
pos = finger2.getPosition();
history2.add(new PVector(pos.x,pos.y, pos.z));
pos = finger3.getPosition();
history3.add(new PVector(pos.x,pos.y, pos.z));
pos = finger4.getPosition();
history4.add(new PVector(pos.x,pos.y, pos.z));
pos = finger5.getPosition();
history5.add(new PVector(pos.x,pos.y, pos.z));
}
}
//void mouseMoved(){
// history.add(new PVector(mouseX, mouseY));
//}
--------------------------------------------------------------------------------------------
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