1. 簡單複習上週Leap Motion 接金幣
2.陣列、存檔、成績排名、sort計算
3.如何做「剪刀石頭布」的猜拳判斷
4.用陣列做「3D畫畫過程重播」示範
作品示範與欣賞
2016互動技術概論-進擊的小小兵(郭芳蓁、陳昱宏)
2016 互動技術 期中作品 火柴人格鬥
knight rider 霹靂遊俠的霹靂燈 (KITT)
戴上VR神器 「怒碎」翠玉白菜不是夢
The Matrix - Bullet time + Helipad Fight Scene Super High Quality
電腦3D 特效
3D畫畫過程
PVector pt;ArrayList<PVector>history;void setup(){ size(600,400,P3D); pt=new PVector(width/2, height/2); history=new ArrayList<PVector>(0);}void draw(){ for(PVector nowPt : history){ ellipse(nowPt.x,nowPt.y,3,3); 座標體積橢圓形做出來 }}void mouseMoved(){ history.add(new PVector(mouseX, mouseY));}
結果
PVector pt;
ArrayList<PVector>history;
void setup(){
size(600,400,P3D);
pt=new PVector(width/2, height/2);
history=new ArrayList<PVector>(0);
}
void draw(){
for(PVector nowPt : history){
fill(255,0,0); noStroke();
ellipse(nowPt.x,nowPt.y,3,3);
}
}
void mouseMoved(){
history.add(new PVector(mouseX, mouseY));
}
加上「leapmotion」
import de.voidplus.leapmotion.*;
LeapMotion leap;
PVector pt;
ArrayList<PVector>history;
void setup(){
size(600,400,P3D);
leap=new LeapMotion(this);
pt=new PVector(width/2, height/2);
history=new ArrayList<PVector>(0);
}
void draw(){
for(PVector nowPt : history){
fill(255,0,0); noStroke();
ellipse(nowPt.x,nowPt.y,10,10);
}
for(Hand hand:leap.getHands()){
PVector pos=hand.getPosition();
history.add(new PVector(pos.x,pos.y));
}
}
//void mouseMoved(){
//history.add(new PVector(mouseX, mouseY));
//}
<更新版> 五根手指頭不同顏色的3D軌跡
import de.voidplus.leapmotion.*;
LeapMotion leap;
PVector pt;
ArrayList<PVector> history;
ArrayList<PVector> history2;
ArrayList<PVector> history3;
ArrayList<PVector> history4;
ArrayList<PVector> history5;
void setup(){
size(640,480,P3D);//Need P3D 3D function (ball, translate, rotate, pushMatrix, popMatrix)
leap=new LeapMotion(this);
pt=new PVector(width/2, height/2);
history=new ArrayList<PVector>(0);
history2=new ArrayList<PVector>(0);
history3=new ArrayList<PVector>(0);
history4=new ArrayList<PVector>(0);
history5=new ArrayList<PVector>(0);
}
void myBall(float x, float y, float z){
pushMatrix();//backup translate/rotate matrix
translate(x,y,z*10);// z need to be x10
sphere(10);
popMatrix();//restore the translate/rotate matrix
}
void draw(){
background(255);
lights();// lighs will let 3D ball to look like 3D
translate(width/2, height/2);//This 3 lines (Translate, rotate, translate)
rotateY(radians(frameCount
translate(-width/2, -height/2);//
noStroke();
for(PVector nowPt : history){
fill(255,0,0); myBall(nowPt.x, nowPt.y, nowPt.z);
}
for(PVector nowPt : history2){
fill(255,255,0); myBall(nowPt.x, nowPt.y, nowPt.z);
}
for(PVector nowPt : history3){
fill(0,255,0); myBall(nowPt.x, nowPt.y, nowPt.z);
}
for(PVector nowPt : history4){
fill(0,0,255);myBall(nowPt
}
for(PVector nowPt : history5){
fill(255,0,255);myBall(now
}
for( Hand hand : leap.getHands() ){
hand.draw();
Finger finger = hand.getThumb();
Finger finger2 = hand.getIndexFinger();
Finger finger3 = hand.getMiddleFinger();
Finger finger4 = hand.getRingFinger();
Finger finger5 = hand.getPinkyFinger();
PVector pos;
pos= finger.getPosition();
history.add(new PVector(pos.x,pos.y, pos.z));
pos = finger2.getPosition();
history2.add(new PVector(pos.x,pos.y, pos.z));
pos = finger3.getPosition();
history3.add(new PVector(pos.x,pos.y, pos.z));
pos = finger4.getPosition();
history4.add(new PVector(pos.x,pos.y, pos.z));
pos = finger5.getPosition();
history5.add(new PVector(pos.x,pos.y, pos.z));
}
}
//void mouseMoved(){
// history.add(new PVector(mouseX, mouseY));
//}
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