2. 排名
3. 實作:ArrayList 與資料結構
void setup()
{
size(600, 600);
}
void draw() {
if (mousePressed) line(mouseX, mouseY, pmouseX, pmouseY);
}
int number = 0;
void keyPressed() {
save("now_"+ number+".png");
number++;
}
程式2: 以frame寫:
void setup()
{
size(600, 600);
}
void draw() {
if (mousePressed) line(mouseX, mouseY, pmouseX, pmouseY);
}
//int number = 0;
void keyPressed() {
saveFrame();
//save("now_"+ number+".png");
//number++;
}
void setup()
{
size(600, 600);
}
void draw() {
if (mousePressed) line(mouseX, mouseY, pmouseX, pmouseY);
}
//int number = 0;
void keyPressed() {
saveFrame();
//save("now_"+ number+".png");
//number++;
}
程式3: 使用processing api
//String [] names = {"AA","BB","CC"};
//saveStrings("myClassmateName",names);
String lines[] = loadStrings("myClassmateName.txt");
println("there are " + lines.length + " lines");
for (int i = 0 ; i < lines.length; i++) {
println(lines[i]);
}
程式3:接金幣
PVector [] coins = new PVector[10];
void setup()
{
size(500, 500);
for (int i = 0; i<10; i++) {
coins[i] = new PVector(random(500), -random(100));
}
}
int score = 0;
void draw () {
background(255);
for (int i = 0; i<10; i++) {
fill(255, 255, 0);
ellipse(coins[i].x, coins[i].y, 30, 30);
coins[i].y +=2;
if (coins[i].y>530) coins[i].y=-random(100);
if (dist(mouseX, mouseY, coins[i].x, coins[i].y)<30) {
score += 100;
coins[i].y= -random(100);
}
}
fill(255, 0, 0);
textSize(30);
text("score"+score, 200, 200);
}
程式4: 結合記分板 跟 接金幣
PVector [] coins=new PVector[10];
void setup() {
size(500, 500);
for (int i=0; i<10; i++) coins[i]=new PVector( random(500), -random(100));
}
int score=0, life=10, speed=2;
int state=0;//state 0:playing, 1:gameOver, 2:showScoreBoard
String [] allScore;
void draw() {
if (state==2) {
background(255, 255, 0);
for (int i=0; i<allScore.length; i++) {
fill(255, 0, 0);
textSize(30);
text( allScore[i], 100, 200+i*50);
}
return ;
} else if (state==1) {
background(128);
speed=0;
allScore = loadStrings("allScores.txt");
if (mousePressed) state=2;
} else background(255);
for (int i=0; i<10; i++) {
fill(255, 255, 0);
ellipse(coins[i].x, coins[i].y, 30, 30);
coins[i].y+=speed;//!!!!!!
if (coins[i].y>530) {
coins[i].y=-random(100);
life--;
if (life<=0) state=1;
}
if (dist(mouseX, mouseY, coins[i].x, coins[i].y)<30) {
score+=100;
coins[i].y=-random(100);
}
}
fill(255, 0, 0);
textSize(30);
text("Score:"+score +"Life:"+life, 200, 200);
}
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